[XMAS SLIME] 🎅 Slime Simulator 🎁
A Roblox experience owned by DoubleJumpGames.
SimulatorENslimeidlecollection
[XMAS SLIME] 🎅 Slime Simulator 🎁 is a simulator experience created on 2018-10-12. It has accumulated 5,367,354 lifetime visits and 70,930 favorites. The title holds a 74% like percentage. Currently, zero users are playing the game. The description outlines mechanics involving slurping slimes, upgrading pens, and exploring zones.
Description (written by the developer; not a statement by this register)
👌 Welcome to Slime Simulator 👌 Slurp up Slimes, store them in your pen and let them generate you coins. 🛠️ Upgrade your pen 💪 Buy new Slime Slurpers 🎒 Buy new backpacks 🌎 Explore new zones 🐈 Collect pets Join our group and get a unique gun: https://www.roblox.com/My/Groups.aspx?gid=3905536
Last updated by the developer 16 Oct 2025, 02:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:04 | 74 | no change |
| 24 Aug 2026, 01:03 | 74 | no change |
| 14 Aug 2026, 01:02 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.