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[XMAS SLIME] 🎅 Slime Simulator 🎁

[XMAS SLIME] 🎅 Slime Simulator 🎁

A Roblox experience owned by DoubleJumpGames.

SimulatorENslimeidlecollection

[XMAS SLIME] 🎅 Slime Simulator 🎁 is a simulator experience created on 2018-10-12. It has accumulated 5,367,354 lifetime visits and 70,930 favorites. The title holds a 74% like percentage. Currently, zero users are playing the game. The description outlines mechanics involving slurping slimes, upgrading pens, and exploring zones.

Description (written by the developer; not a statement by this register)

👌 Welcome to Slime Simulator 👌 Slurp up Slimes, store them in your pen and let them generate you coins. 🛠️ Upgrade your pen 💪 Buy new Slime Slurpers 🎒 Buy new backpacks 🌎 Explore new zones 🐈 Collect pets Join our group and get a unique gun: https://www.roblox.com/My/Groups.aspx?gid=3905536

Last updated by the developer 16 Oct 2025, 02:50 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
5,367,354
lifetime visits
74%
liked (14,124 👍 / 4,981 👎)
70,927
favourites (13.2 per 1k visits)
12 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Slimes
1,999 R$
X2 Gold
999 R$
X2 Food Value
399 R$
Infinite Backpack
199 R$
Sprint
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Penny Pincher · other660,775 · 0.00% win
Apprentice Slurper · other538,217 · 0.00% win
Dolla Bills · collection388,943 · 0.00% win
Money Money Money · other155,100 · 0.00% win
Journeyman Slurper · progression71,865 · 0.00% win
Got my mind on money · other44,156 · 0.00% win
Big earner · other17,213 · 0.00% win
Money bags · collection7,608 · 0.00% win
Artisan Slurper · other5,132 · 0.00% win
Cash God · other3,502 · 0.00% win
Let's Try This Again · other914 · 0.00% win
Master Slurper · other690 · 0.00% win
I know my way around · welcome42 · 0.00% win
Talk of the town · other5 · 0.00% win
Grand Master Slurper · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0474no change
24 Aug 2026, 01:0374no change
14 Aug 2026, 01:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.