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Stud Clicker 🧱

Stud Clicker 🧱

A Roblox experience owned by boa's little studio.

Clicker & idleENidleclickerbuilder theme

Description (written by the developer; not a statement by this register)

🌱 Stud Clicker – the ultimate relaxing idle clicker! 🌱 ❓ How to play: 💎 Tap to collect Studs! ⚒️ Upgrade to earn more Studs with every click! 🌳 Watch your Studs grow automatically every second! 🥇 Climb the Leaderboard and become the richest Builder in the game! 💜 Thanks for playing Stud Clicker! Remember, your studs earn offline! 🔥 Ignore Tags: RNG, Garden Clicker, Evolution, Every Second, +1 Block, +1 Sheckle, Fruit Clicker, Clicker Simulator, Farm Clicker, Apple Clicker, Be a Tree, Currency Clicker, Garden Tycoon, Idle Garden Simulator

Last updated by the developer 14 Mar 2026, 14:24 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
305,138
lifetime visits
88%
liked (766 👍 / 101 👎)
3,259
favourites (10.7 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

upgrade tree
7,143 R$
roll system
1,429 R$
Auto Upgrade
149 R$
Auto Rebirth
99 R$
Auto Clicker
49 R$
Double Studs
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome181,248 · 100.0% win
Certified Rebirther · progression0 · 0.00% win
Pumpkin King! · other0 · 0.00% win
Money Maker! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:0688no change
14 Sept 2026, 03:1588no change
15 Aug 2026, 01:0088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.