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(B&W UPDATED) WC: BOSS FIGHT

(B&W UPDATED) WC: BOSS FIGHT

A Roblox experience owned by Wered Community Group.

Fighting & PvPENboss fightcombatmultiplayer

Description (written by the developer; not a statement by this register)

inspired by Sdbf(r) an experience that another universe of WC You has to just defeated bosses (just for fun.) This game do not support console (i didn't know on how to used console cuz idk) and this game will keep 50 max players (yes like actually) if you on 50 players server then go crazy no one gonna stop yall from try to beating boss with 1m hp or even more

Last updated by the developer 13 Aug 2026, 17:39 UTC.

0
playing (measured 13 Aug 2026, 21:34 UTC)
2,441
lifetime visits
93%
liked (14 👍 / 1 👎)
5
favourites (2.0 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pay rig
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Rig boss · progression69 · 30.8% win
Yin yang...? · progression46 · 30.8% win
somethings · other0 · 0.00% win
Rush. · progression0 · 0.00% win
Super secret scary whigmas · secret0 · 0.00% win
Unforgiven madness · progression0 · 0.00% win
Exotic Powers. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9318 August 2026 — 93 % liked28 August 2026 — 93 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:1793no change
18 Aug 2026, 15:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.