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🏭 Industrial Tycoon 🏭 [ALPHA]

🏭 Industrial Tycoon 🏭 [ALPHA]

A Roblox experience owned by MetaMachina Games.

TycoonENfactoryresource miningalpha phase

Description (written by the developer; not a statement by this register)

Build your tycoon, mine rare resources, and upgrade your droppers to become the richest player! 🏭 BUILD Your tycoon ⚒️MINE rare resources 🔼UPGRADE Your droppers 🤑 GET RICH! Currently in it's ALPHA Phase, please leave feedback on the group wall. Thank you! CURRENT CODES: OFFICIAL_ALPHA, ROADTO250K JOIN THE GROUP FOR +25% GOLD VALUE! https://www.roblox.com/share/g/3433888 Tags: Tycoon, Industrial, Factory Tycoon, Tycoon, Fun, Cool, Build, Money, Factory, Adventure, Explore, Empire

Last updated by the developer 6 Aug 2026, 01:15 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
279,346
lifetime visits
83%
liked (2,978 👍 / 623 👎)
4,005
favourites (14.3 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
199 R$
Shiny Ores
59 R$
X2 Upgrade Element Chance
49 R$
AUTO COLLECTION!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other179,234 · 0.00% win
The Mechanic · other121,430 · 0.00% win
Hard Worker · other85,886 · 57.1% win
Knowledge is Power · other54,338 · 0.00% win
Let's take this back to the beginning... · welcome15,739 · 0.00% win
BETA PLAYER · welcome11,342 · 100.0% win
2 REBIRTHS! · progression807 · 28.6% win
HOVERCRAFT ACQUIRED! · collection142 · 0.00% win
5 REBIRTHS!!! · progression61 · 0.00% win
10 REBIRTHS!! · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked24 September 2026 — 83 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:5383no change
14 Oct 2026, 05:5383no change
4 Oct 2026, 05:5283no change
24 Sept 2026, 05:5183no change
14 Sept 2026, 03:5383no change
4 Sept 2026, 03:5283no change
15 Aug 2026, 01:4683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.