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Dribble Dash [Premier League]

Dribble Dash [Premier League]

A Roblox experience owned by Premier League.

ObbyENPremier LeagueObbySports

Dribble Dash [Premier League] is an obby experience created on 2025-09-25. It has accumulated 746,322 lifetime visits and 3,778 favorites. Currently, 3 users are playing. The experience holds a 77% like percentage. Features include daily login rewards, a quest board, and a reward claim booth. Players progress by kicking footballs into nets within timed arenas.

Description (written by the developer; not a statement by this register)

Check out the new rewards and features in Dribble Dash: 🏆 Daily Login Rewards - Claim Trophies & loot! 📜 Quest Board - Complete daily & weekly challenges 🎁 Reward Claim Booth - Grab rewards for finishing quests Grab your boots and jump into the official Premier League game on Roblox! Dribble Dash is a fun obby with a twist - kick the football into the net to progress! 👥 SPEED RUN: Run fast and jump your way to the end of each arena! ⚽ KICK THE BALL: At the end of an arena, kick the football into the net to progress ⌛ BEAT THE TIME: Can you beat the timer in each arena? 🎉 PARTY MODE: Click join to enter the party mode & race your friends (3+ players required) 🏆 REWARDS: Earn Trophies to unlock exclusive football trails 🌐 LEADERBOARDS: Climb the ranks to get on the global leaderboard! 💡 How to play: Walk to the entrance to start 🌀 Run fast & progress through each stage ⚽ Kick through goals to finish levels & gain victory! 🥅

Last updated by the developer 27 Jul 2026, 14:42 UTC.

3
playing (measured 10 Aug 2026, 21:02 UTC)
746,322
lifetime visits
77%
liked (2,275 👍 / 668 👎)
3,775
favourites (5.1 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:021first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Arena Amateur · progression16,765 · 0.00% win
Training Complete · progression16,762 · 0.00% win
World Explorer · progression11,229 · 0.00% win
Super Sprinter · other10,966 · 0.00% win
Trophy Tackler · other10,745 · 40.0% win
Team Player · social4,962 · 0.00% win
Survivor · other125 · 0.00% win
Solo Explorer · other59 · 0.00% win
Valuables Collector · collection54 · 0.00% win
Spending Power · other54 · 0.00% win
Full Climb · progression43 · 0.00% win
Super Climber · progression42 · 0.00% win
Solo Climber · progression36 · 0.00% win
Coin Collector · collection29 · 0.00% win
Safe Trek · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5377no change
14 Aug 2026, 17:5177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.