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Grow a Stud

Grow a Stud

A Roblox experience owned by The Yoo Pt 2.

SimulatorENsimulatorevolutionpets

Description (written by the developer; not a statement by this register)

🧱 Welcome to Grow a Stud! 🧱 🏃‍ Collect orbs on the ground to increase your size! 🏃‍ 💀 Eat studs smaller than you. 💀 👕 Finish runs and roll for rare skins! 👕 🥚 Hatch eggs to unlock new pets! 🥚 💸 Earn money to upgrade your stats. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +100% LUCK! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: studs, simulator, eat blobs, io, grow a stud, grow, eat slimes, size, progression, evolution, evolve, pets, luck, RNG

Last updated by the developer 22 Jun 2026, 00:34 UTC.

3
playing (measured 10 Aug 2026, 15:23 UTC)
349,389
lifetime visits
43%
liked (387 👍 / 512 👎)
1,210
favourites (3.5 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inf Bank Storage
1,899 R$
2x Luck
649 R$
2x Cash
549 R$
2x Skins
449 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
2x Pets
349 R$
2x Size Growth
299 R$
Double XP
249 R$
2x Magnet
179 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome288,910 · 100.0% win
Played for 5 Mins! · other105,547 · 100.0% win
Played for 10 Mins! · other57,938 · 52.7% win
Played for 30 Mins! · other12,391 · 10.3% win
Played for 1 Hour! · other1,829 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

434443.515 August 2026 — 44 % liked25 August 2026 — 43 % liked4 September 2026 — 43 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0543no change
25 Aug 2026, 00:0743-1
15 Aug 2026, 00:0044first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.