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[πŸŽƒ] Anime Vs Brainrots

[πŸŽƒ] Anime Vs Brainrots

A Roblox experience owned by 6 7 Studio.

TycoonENidleanimememe

[πŸŽƒ] Anime Vs Brainrots is a tycoon experience created on 2025-09-25. The game has accumulated 1,859,713 lifetime visits and 108,164 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description outlines mechanics involving buying anime characters to fight brainrots for money generation. Updates include UI adjustments, level systems, and new gamepasses.

Description (written by the developer; not a statement by this register)

πŸͺ΄ Welcome to Anime Vs Brainrots! How to Play: πŸŽ‡ Buy an Anime & place it in your Plot! πŸ’₯ Your Animes fight brainrots for you! πŸ’Έ The brainrots generate money! 😎 Buy more STRONG Animes & flex your brainrots! πŸ› οΈ Update log 08/11/2025 πŸ› UI adjustments for mobile users, so that everything is properly visible! πŸ§ͺ Levels for animes, which boost their DPS! πŸ’΅ 2x money gamepass added. πŸ€ 2x luck gamepass added. 🎲 Upgrades added, you can now collect skill points and rebirth points and spend them on upgrades! πŸŽ‰Type code: 'update' for a free Raid Potion πŸ‘ Like the game and join the group! πŸ’» Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 14 Jul 2026, 03:49 UTC.

0
playing (measured 10 Aug 2026, 18:17 UTC)
1,859,713
lifetime visits
94%
liked (4,218 πŸ‘ / 270 πŸ‘Ž)
108,142
favourites (58.1 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
249 R$
x2 Luck
179 R$
+200 Space
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 β€” 94 % liked3 September 2026 β€” 94 % liked23 September 2026 β€” 94 % liked23 October 2026 β€” 94 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0394no change
23 Sept 2026, 13:0094no change
3 Sept 2026, 12:4994no change
14 Aug 2026, 10:1694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.