GIVE ME LIKES! (SOCIAL BOOTHS + 🎙VC Voice Chat)
A Roblox experience owned by --We Will Watch movies together with the sound off.
Social & hangoutENsocial hangoutdebatevoice chat
GIVE ME LIKES! (SOCIAL BOOTHS + 🎙VC Voice Chat) is a social-hangout experience created on 2025-09-26. The game has recorded 1,401,223 lifetime visits and 78,767 favorites. Currently, zero users are playing. The title maintains a 64% like percentage. Features include voice chat and debate booths.
Description (written by the developer; not a statement by this register)
Welcome to "Give Me Likes!" A social hangout game where you can debate others on popular topics and give likes to others! ✌️Debate others on popular topics! 🙏 Meet others! 👍 Gain likes for your opinion!! 😁 Set up a booth! Have fun! Rate this game a like! (This game is VC/Voice Chat Enabled! 🎙) WARNING: IF YOU ARE BANNED, YOU ARE NOT ALLOWED TO APPEAL AND YOU WILL NOT BE UNBANNED (EXCLUDING SELECT CASES WITH THE OWNER'S PARDON). ALL BANS ARE IP BANS ACROSS ALL ACCOUNTS. ⚠️ We take moderation very seriously. If someone is breaking the rules, send a modcall or report in our server. ⚠️ YOU WILL BE BANNED IF YOU: - Debate politics - Topics regarding tragedies - Spread hatred (FOR DMCA): OUR GAME IS AN ORIGINAL CONCEPT WITH ITS OWN CREATIVE DIRECTION. WE ARE NOT AFFILIATED WITH ANY OTHER GAMES AND ALL ASSETS, UI, AND CREATIVE DIRECTIONS ARE OUR OWN. BOOTHS AND GENERAL LAYOUTS ARE NOT COPYRIGHTABLE. THIS GAME DOES NOT INFRINGE ANY COPYRIGHT LAWS. ALL DMCA CLAIMS WILL BE COUNTERED.
Last updated by the developer 28 Jan 2026, 04:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.