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Build, Fight, Steal!

Build, Fight, Steal!

A Roblox experience owned by 1 Stud Studio.

SimulatorENbase-buildingarmy-combatcharacter-stealing

Build, Fight, Steal! is a Roblox experience created on 2025-09-26. It has recorded 15,289,680 lifetime visits and currently has 57 players. The game holds 57,740 favorites and maintains a 96% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

👋 Welcome to Build, Fight, Steal! How to Play: 🔥 BUILD a character 💸 FIGHT with your army 💪 STEAL characters to become the strongest! 👍 the game then join the group for a FREE OP weapon! 📜 Update 11/15: 🆓 FREE FOREVERPACK 📅 TOPBAR REWARDS 🐞 BUG FIXES! 🐛 Please leave feedback & bug reports on the group forums.

Last updated by the developer 30 Jul 2026, 13:08 UTC.

57
playing (measured 10 Aug 2026, 14:37 UTC)
15,289,680
lifetime visits
96%
liked (73,130 👍 / 3,054 👎)
58,910
favourites (3.9 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3777first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slamhammer
1,700 R$
2X CASH
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:2296no change
12 Oct 2026, 18:2096no change
2 Oct 2026, 18:1996no change
22 Sept 2026, 18:1796no change
12 Sept 2026, 18:0696no change
2 Sept 2026, 18:0596no change
23 Aug 2026, 17:4896no change
13 Aug 2026, 17:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.