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Build, Fight, Steal!

Build, Fight, Steal!

A Roblox experience owned by 1 Stud Studio.

Build, Fight, Steal! is a Roblox experience created on 2025-09-26. It has recorded 15,289,680 lifetime visits and currently has 57 players. The game holds 57,740 favorites and maintains a 96% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

👋 Welcome to Build, Fight, Steal! How to Play: 🔥 BUILD a character 💸 FIGHT with your army 💪 STEAL characters to become the strongest! 👍 the game then join the group for a FREE OP weapon! 📜 Update 11/15: 🆓 FREE FOREVERPACK 📅 TOPBAR REWARDS 🐞 BUG FIXES! 🐛 Please leave feedback & bug reports on the group forums.

Last updated by the developer 30 Jul 2026, 13:08 UTC.

57
playing (measured 10 Aug 2026, 14:37 UTC)
15,289,680
lifetime visits
96%
liked (72,910 👍 / 3,019 👎)
58,003
favourites (3.8 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3777first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slamhammer
1,700 R$
2X CASH
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4896no change
13 Aug 2026, 17:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.