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[🎃UPD]Plushie Simulator🧸

[🎃UPD]Plushie Simulator🧸

A Roblox experience owned by official Groups..

SimulatorENsimulatorpet collectionholiday event

Description (written by the developer; not a statement by this register)

LIKE THE GAME FOR A NEW CODE AT 50 and 100 LIKES! 🎁👍 🎁 Use Code: "1000likes" 🧸 Welcome to Plushie Simulator! 🐻 ⚡ Gain coins to buy more Plushies and Energies! 💸 🐣 Hatch eggs and Become the Best Player! 📈 🌎 Unlock Islands & Skills! 💪 🚨 UPDATE 4 🚨 🎅 - SANTA EGG! 🎄 - Holiday Themed Map! 🐻 - 6 New Pets! 🧸 - 8 New Plushies! ⚡ - 9 New Energies! 🦾 - 3 New Ranks! 📊 - More Suffixes! 🐛 - Game Improvements! 🤗 Thank you for playing! 😄

Last updated by the developer 25 Oct 2025, 12:08 UTC.

0
playing (measured 11 Aug 2026, 12:04 UTC)
212
lifetime visits
100%
liked (1 👍 / 0 👎)
1
favourites (4.7 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Safe Items
399 R$
Inf. Energy
249 R$
x3 Egg Hatching
199 R$
+2 Pet Equipped
169 R$
V.I.P
159 R$
x2 luck
149 R$
x2 Plushies
129 R$
Fast Plushies
129 R$
x2 Gems
129 R$
+1 Pet Equipped
99 R$
+150 Pet Storage
99 R$
Fast Egg Opening
99 R$
x2 Speed
49 R$
+50 Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Plushie Simulator! · welcome156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.