Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Retro Duels

Retro Duels

A Roblox experience owned by Pok Games.

Fighting & PvPENretrosword fightingfree-for-all

Description (written by the developer; not a statement by this register)

Retro-styled sword fight free for all! Earn new abilities and weapons with kill rewards or spend robux to buy your way to the top! Credits: - vonials (Owner & Lead Developer) - Mindy_Ham (Co-Owner & Developer) - audiwuh (Investor) - hurricanepz (Contributor) - moIly_moIIy (Tester)

Last updated by the developer 8 Aug 2026, 23:32 UTC.

0
playing (measured 11 Aug 2026, 13:37 UTC)
2,106
lifetime visits
91%
liked (21 👍 / 2 👎)
30
favourites (14.2 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ice Sword
100 R$
Vine Staff
90 R$
Golden Boombox
75 R$
Bomb
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Conquered the Devil · progression62 · 0.00% win
Conquered the Miner · progression60 · 0.00% win
100 Kills · progression11 · 0.00% win
250 Kills · progression11 · 0.00% win
500 Kills · progression8 · 0.00% win
750 Kills · progression6 · 0.00% win
1,000 Kills · progression6 · 0.00% win
10,000 Kills · progression2 · 0.00% win
5,000 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.