Ice Castle Tycoon Tycoon Tycoon Tycoon Tycoon
A Roblox experience owned by Staysail.
TycoonENtycoonsimulatorbase-building
Ice Castle Tycoon Tycoon Tycoon Tycoon Tycoon is a tycoon experience created on 2018-10-14. It has recorded 747,196 lifetime visits and 110,664 favorites. The current like percentage stands at 78 percent. Zero users are playing now. The description notes a previous name change and mentions features such as rebirthing, pets, and trails.
Description (written by the developer; not a statement by this register)
MOVED TO OTHER GAME We're sorry about losing your progress and it will not happen again. Due to our owner is banned. 🔥UPDATE🔥 🌎WORLDS LAST UPDATE: 🐶PETS 👣TRAILS ❗❗UPGRADING 🧊FIND ICE FOR COINS Previously "Ice Castle Tycoon" 📣 Welcome to Castle Simulator! Fight epic bosses with a laser gun and build up your base multiple times with REBIRTHING! 🌎 Endless Tycoon/Simulator 🎒 Everything Saves Automatically 🛒 Upgrade your base 🏅 Get on the leaderboard! 💕 Like and favorite if you enjoy our game!💕 Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon Tycoon
Last updated by the developer 21 Feb 2020, 18:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.