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My Brainrot School

My Brainrot School

A Roblox experience owned by way too cool for school.

TycoonENbrainrotidleschool

My Brainrot School is a tycoon experience created on September 26, 2025. The game currently has 64 players online. It has accumulated 1,577,189 lifetime visits and 3,744 favorites. The title holds a 95% like percentage. Players engage in mechanics involving brainrots, mutations, and offline earnings within the tycoon genre.

Description (written by the developer; not a statement by this register)

🤓Welcome to My Brainrot School 🧠 Teach brainrots, turn them into teachers, unlock cool mutations and get rich! How to Play: 🚌 Buy brainrots from the schoolbus 🧠 Upgrade their IQ capacity 💸 Make a bunch of money 🍀Increase your luck 🌟 Some Brainrots have special mutations that are worth more! 😱 Your brainrots will study and make you money while you're offline!

Last updated by the developer 16 Nov 2025, 13:32 UTC.

64
playing (measured 10 Aug 2026, 17:08 UTC)
1,577,189
lifetime visits
95%
liked (5,702 👍 / 300 👎)
3,797
favourites (2.4 per 1k visits)
26 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome854,710 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked3 October 2026 — 95 % liked23 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3295no change
23 Oct 2026, 14:3295no change
3 Oct 2026, 14:2395no change
3 Sept 2026, 14:0795no change
24 Aug 2026, 11:5395no change
14 Aug 2026, 11:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.