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2016 Meme Obby!🔥

2016 Meme Obby!🔥

A Roblox experience owned by ZGstudio.

ObbyENnostalgiameme cultureparkour

Description (written by the developer; not a statement by this register)

🚀 CLASSIC OBBY with 2016 MEMES! 🚀 Travel back to the golden age of the internet 🤯 Complete challenging obby stages, dodge obstacles, and relive legendary 2016 memes 🐸🔥 Update 1.5 New Stages🚩 Bug fixed🐛 ✅ Classic oldschool obby gameplay ✅ Iconic 2016 memes (pure nostalgia) ✅ Fast & fun gameplay ✅ Perfect for chilling or challenging yourself ✅ Updates coming 👀 ✅ Your progress saves when you rejoin! 👍 Leave a Like if you enjoy old memes ⭐ Favorite the game to support future updates!

Last updated by the developer 10 Aug 2026, 06:33 UTC.

0
playing (measured 25 Aug 2026, 14:01 UTC)
52,505
lifetime visits
53%
liked (198 👍 / 173 👎)
1,033
favourites (19.7 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
300 R$
BodySwap
250 R$
VIP
100 R$
GravityCoil
80 R$
SpeedCoil
60 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42,629 · 100.0% win
ice Z · other1,460 · 0.00% win
crystal ice · other1,033 · 0.00% win
the end · progression940 · 0.00% win
lava G · other908 · 0.00% win
golden Z · other95 · 0.00% win
void egg · collection29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5325 August 2026 — 53 % liked14 September 2026 — 53 % liked25 August 202614 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 19:1553no change
25 Aug 2026, 17:4553first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.