Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Enter Brainrot

Enter Brainrot

A Roblox experience owned by 0 Favorites Games.

ObbyENclimbingtrollinggrowth mechanic

Description (written by the developer; not a statement by this register)

🪴 Welcome to Enter Brainrot! How to Play: ⛰️ Climb the mountain to win! 👐 Use teamwork to make it to the top! 😈 Or troll other players! 🏆 Winners earn cash and grow in size! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 15 Apr 2026, 03:20 UTC.

0
playing (measured 11 Aug 2026, 06:35 UTC)
122,053
lifetime visits
82%
liked (196 👍 / 43 👎)
9,712
favourites (79.6 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Portal Gun
699 R$
Balloons
649 R$
Jetpack
599 R$
Sword
299 R$
Grappling Hook
249 R$
Fusion Coil
229 R$
Trowel
99 R$
Gravity Coil
99 R$
Slap Hand
89 R$
Boombox
59 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome102,931 · 0.00% win
You Won · progression69 · 0.00% win
Secret Tung Tung · secret33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked14 September 2026 — 82 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 10:5182no change
15 Aug 2026, 09:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.