Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Peak Evolution

Peak Evolution

A Roblox experience owned by Infinite Evolution.

SimulatorENEvolutionPet CollectionRaid Battle

Peak Evolution is a simulator experience created on 2025-09-27. It has recorded 19,729,112 lifetime visits and 68,409 favorites. Currently, 25 users are playing. The game holds a 96% like percentage. Tags include evolution, monsters, raid, and pets.

Description (written by the developer; not a statement by this register)

Welcome to Peak Evolution! ⚔️ Battle to gain levels! 🔒 Gain levels to unlock new Character Evolutions! 💰 Collect Coins & Pets! PREMIUM PLAYERS GET +10% Coins & +10% EXP Tags: Evolution, Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rebirth, Stars, Simulator,Battle,The Middle Ages

Last updated by the developer 2 Aug 2026, 03:45 UTC.

25
playing (measured 10 Aug 2026, 14:19 UTC)
19,729,112
lifetime visits
96%
liked (114,601 👍 / 5,289 👎)
68,700
favourites (3.5 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1915first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Pet Equiped +4
499 R$
Double Exp
299 R$
Pet Equiped +2
249 R$
Egg x3
190 R$
Double Coins
179 R$
Auto egg
105 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 · other6,661,191 · 67.7% win
2 · other4,252,900 · 41.0% win
3 · other3,727,148 · 37.9% win
4 · other3,460,590 · 35.4% win
5 · other2,986,616 · 31.3% win
6 · other2,726,238 · 31.8% win
7 · other2,428,720 · 30.8% win
8 · other2,161,774 · 28.7% win
9 · other1,874,524 · 29.2% win
10 · other1,677,742 · 29.7% win
11 · other1,505,819 · 29.2% win
12 · other1,212,424 · 27.2% win
13 · other1,060,130 · 25.6% win
14 · other963,168 · 24.6% win
15 · other876,632 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:2096no change
22 Oct 2026, 17:1796no change
12 Oct 2026, 17:1696no change
2 Oct 2026, 17:0896no change
22 Sept 2026, 17:0796no change
12 Sept 2026, 17:0696no change
2 Sept 2026, 17:0496no change
23 Aug 2026, 16:4896no change
13 Aug 2026, 16:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.