[π²] CASE RNG β Roll. Win. Repeat. [π]
A Roblox experience owned by why so real s.
SimulatorENcase openinggacha mechanicsskin collection
Description (written by the developer; not a statement by this register)
π² CASE RNG β Roll. Win. Repeat. GAME IS IN TESTING. Unbox hundreds of skins and chase ultra-rare patterns! β 1000+ unlockable items π¬ Support the game β hit Like and Favourite for updates! Drop Rates π² Case Odds π΅ Blue β 4 in 5 (β 79.92%) π Purple β 1 in 6 (β 15.98%) π Pink β 1 in 31 (β 3.20%) π΄ Red β 1 in 156 (β 0.64%) β Gold β 1 in 385 (β 0.26%) ββ Secretβ 1 in 500,000 (β 0.0005%) π² Special Finds (current odds) ππ Blue Gem β 1 in 200 (~0.5%) π₯ Gold Gem β 1 in 100 (~1%) π StatTrak β 1 in 10 (~10%) π₯ Fire & Ice β 1 in 30 (~5%) π§ Ice & Fire β 1 in 24 (~4.17%) π· Full Blue β 1 in 14 (~7.14%) π Tricolour β 1 in 6 (~16.67%) π Perfect Fade β 1 in 35 (~2.86%) π Reverse Fade β 1 in 24 (~4.17%) πΈ Pink Fade β 1 in 16 (~6.25%) β¦οΈ Ruby β 1 in 50 (2%) π Sapphire β 1 in 75 (~1.33%) π¦ͺ Black Pearl β 1 in 150 (~0.67%) π Gamma Emerald β 1 in 50 (2%) πΈοΈ Full Web β 1 in 35 (~2.86%) π Diamond β 1 in 12 (~8.33%) β€οΈ Heart β 1 in 14 (~7.14%)
Last updated by the developer 4 Jun 2026, 15:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.