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πŸ”΄ Eat & Grow

πŸ”΄ Eat & Grow

A Roblox experience owned by Plzzz Algo.

SimulatorENincrementaliopvp

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Eat & Grow, a Incremental simulator where you eat other players to rise to the top of the leaderboard! πŸ‘ NEXT CODE AT 250 LIKES! 🌟 Use codes UPD1 & UPD2 Get a free vip panel when getting a vip server! πŸ”₯ Your level saves, so come back to keep leveling up! πŸ‘ Make sure to like & favorite for more updates ⭐ Join the group to get ingame rewards! πŸ’» Supports Most Devices! Tags: Eat, Grow, Agario, Cells, Survive, io, io game, pvp, multiplayer, skins, bots,

Last updated by the developer 23 Jul 2026, 20:21 UTC.

0
playing (measured 11 Aug 2026, 01:35 UTC)
93,785
lifetime visits
76%
liked (97 πŸ‘ / 30 πŸ‘Ž)
1,193
favourites (12.7 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

767776.515 August 2026 β€” 77 % liked4 September 2026 β€” 76 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:1876-1
15 Aug 2026, 11:3777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.