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Sonic.EXE: Modern Corruption [IN-DEV]

Sonic.EXE: Modern Corruption [IN-DEV]

A Roblox experience owned by Modern Corruption Developers.

HorrorENhorrorasymmetrical multiplayerSonic.EXE

Description (written by the developer; not a statement by this register)

Sonic.EXE: Modern Corruption is an asymmetrical horror experience inspired by Sonic.EXE the Disaster and Outcome Memories. You will take on one of two roles, Executioner or Survivor. As the Executioner , you are a corrupted force of pure pursuit. Relentless, fast, and unforgiving, your objective is to hunt down every survivor on the map and ensure that no one escapes. Control the pace, spread fear, and punish every mistake. As a Survivor, you must rely on teamwork, awareness, and well-timed abilities to stay alive. Rescue fallen teammates, stall the Executioner when necessary, and buy time at any cost. If enough survivors endure the nightmare, the Exit Ring will appear, and take your final chance to escape before it’s too late. Every match is a test of nerves. Every second brings the killer closer. Run fast, think faster, or be consumed by the corruption.

Last updated by the developer 20 Aug 2026, 13:56 UTC.

0
playing (measured 21 Aug 2026, 06:19 UTC)
6,884
lifetime visits
88%
liked (56 👍 / 8 👎)
89
favourites (12.9 per 1k visits)
27 September 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 06:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Corruption · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.