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[TEST] Supreme Titans : REBORN [RP]

[TEST] Supreme Titans : REBORN [RP]

A Roblox experience owned by rem's storage.

RoleplayENSkibidi ToiletPVPRoleplay

Description (written by the developer; not a statement by this register)

The mythical return of [👑]Supreme Titans, You've never seen a game turn up like that. 💥 - WELCOME, PLAYER to rem's creation you will not be bored of - 💥 ❗❕ This experience contains toggleable PVP Mode and point grinding❕❗ This game was made by original creators of ST-RP [ :3 ] [LEADERSHIP] - @qRemington - [LDEV] @remxelo - Scripting, VFX, SFX, Models, Animation, UI ( Formerly @slimyxelo - @luobu1xelo ) [LDEV] @YartisDeveloper - Building, Models, SFX, Map [DEV] @L0st_IKASAlt - Scripting, Models, Tester © 2025 ST-RP[R]. All rights reserved. - Inspired by almighty 'Skibidi Toilet' series on YT

Last updated by the developer 20 Jul 2026, 22:34 UTC.

0
playing (measured 11 Aug 2026, 07:17 UTC)
124,974
lifetime visits
94%
liked (319 👍 / 21 👎)
558
favourites (4.5 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flight Boost
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Player · welcome37,843 · 0.00% win
Supremely Accessed · welcome37,777 · 0.00% win
Wintering Grace · other8,165 · 0.00% win
Scavenger Professional · collection7 · 0.00% win
Jeffrey wouldn't mind some company · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked14 October 2026 — 94 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:3694no change
24 Sept 2026, 13:3494no change
14 Sept 2026, 10:3794no change
15 Aug 2026, 09:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.