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Impossible Wall Hop (NEW)

Impossible Wall Hop (NEW)

A Roblox experience owned by AceOnTop.

ObbyENparkourobstacle courseskill-based

Description (written by the developer; not a statement by this register)

👋 Welcome to Wall Hop Challenge! 🏃‍♂️ Play through 50 unique stages and test your wall hopping skills as you go! 🏁 Your progress saves automatically, so you can come back anytime! 🎁 Complete daily rewards and challenges to earn extra skips! 🤝 Group members get free skips every hour! 👍 Please like and leave feedback so we can keep improving the game!

Last updated by the developer 4 Oct 2025, 05:36 UTC.

0
playing (measured 13 Aug 2026, 23:22 UTC)
3,682
lifetime visits
28%
liked (5 👍 / 13 👎)
5
favourites (1.4 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thumbnail and icon
11,429 R$
VIP
1,500 R$
MagicCarpet
1,500 R$
FusionCoil
200 R$
GravityCoil
100 R$
SpeedCoil
100 R$
RocketLauncher
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WelcomeBadge · welcome3,118 · 0.00% win
Rebirth Badge · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

282928.518 August 2026 — 29 % liked28 August 2026 — 28 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 05:3028-1
18 Aug 2026, 05:2229first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.