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Build a Brainrot Juice Factory🧃

Build a Brainrot Juice Factory🧃

A Roblox experience owned by Q0UG Games Repaved.

TycoonENbrainrotfactorytycoon

Build a Brainrot Juice Factory🧃 is a tycoon experience created on 2025-09-27. The game has recorded 972,054 lifetime visits and 61,244 favorites. Currently, zero users are playing. The title holds a 96% like percentage. The description outlines mechanics involving buying trees, placing blenders, and adding upgraders to enhance products.

Description (written by the developer; not a statement by this register)

🗣️ YOUR BRAINROT JUICES OFFLINE! 🧃Build a Brainrot Juice Factory How to Play: 🌲 Buy trees to grow some brainrots 🥤 Place blenders to make brainrot juice 👷‍♂️ Add upgraders and enhance your product 💸 Get rich! ➡️ Join The Group & Like The Game For Rewards!

Last updated by the developer 25 Dec 2025, 21:29 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
972,054
lifetime visits
96%
liked (4,326 👍 / 169 👎)
61,239
favourites (63.0 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Richer Customers
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U · other0 · 0.00% win
J · other0 · 0.00% win
I · other0 · 0.00% win
C · other0 · 0.00% win
E · other0 · 0.00% win
S · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5196no change
14 Aug 2026, 15:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.