[⛩️Sakura Village🌸] Slayer Incremental
A Roblox experience owned by Otter studio.
TycoonENincrementalslayerrpg
Created in 2025, [⛩️Sakura Village🌸] Slayer Incremental is a tycoon experience on Roblox with over 2.8 million lifetime visits. It records 98 playing now, a like rating of 95%, 17,157 favourites.
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Slayer Incremental! ⚔️ Do you have what it takes to become the strongest? Current Update: Sakura Village P2, 15th update 🎮 Core Features: 📜Goals - Over 2,000 Goals to follow, can you beat them all? 📦 Collect Items — Collect items to increase your power ⚔️ Kill Enemies — Defeat Enemies to increase your stage and gain xp ⬆️ Level Up — Spends Your level Points on Attributes 🔮 Unlock Various Runes — Discover Various Rarities with unique boosts ♻️ Reset Layers — Reset your progress for Boosts! 🏆 Leaderboards — Compete to prove you're the best Grinder Extra Rewards: 🔔 Join the Group for +50% More Damage 👍 Like & favorite for In Game-Boosts 🗨️ Join the Community Server for Codes
Last updated by the developer 16 Sept 2026, 10:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Sept 2026, 07:50 | 98 | -8 |
| 18 Sept 2026, 06:50 | 106 | -5 |
| 18 Sept 2026, 05:50 | 111 | +9 |
| 18 Sept 2026, 04:50 | 102 | -10 |
| 18 Sept 2026, 03:50 | 112 | +5 |
| 18 Sept 2026, 02:50 | 107 | -3 |
| 18 Sept 2026, 01:50 | 110 | -12 |
| 18 Sept 2026, 00:50 | 122 | +2 |
| 17 Sept 2026, 23:50 | 120 | -7 |
| 17 Sept 2026, 22:50 | 127 | -8 |
| 17 Sept 2026, 21:50 | 135 | -11 |
| 17 Sept 2026, 20:50 | 146 | +13 |
| 17 Sept 2026, 19:50 | 133 | -1 |
| 17 Sept 2026, 18:50 | 134 | -4 |
| 17 Sept 2026, 17:50 | 138 | -11 |
| 17 Sept 2026, 16:50 | 149 | +12 |
| 17 Sept 2026, 15:50 | 137 | +10 |
| 17 Sept 2026, 14:50 | 127 | +7 |
| 17 Sept 2026, 13:50 | 120 | no change |
| 17 Sept 2026, 12:50 | 120 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 08:05 | 95 | no change |
| 13 Oct 2026, 08:05 | 95 | no change |
| 3 Oct 2026, 08:04 | 95 | no change |
| 23 Sept 2026, 08:03 | 95 | no change |
| 18 Sept 2026, 07:50 | 95 | no change |
| 18 Sept 2026, 06:50 | 95 | no change |
| 18 Sept 2026, 05:50 | 95 | no change |
| 18 Sept 2026, 04:50 | 95 | no change |
| 18 Sept 2026, 03:50 | 95 | no change |
| 18 Sept 2026, 02:50 | 95 | no change |
| 18 Sept 2026, 01:50 | 95 | no change |
| 18 Sept 2026, 00:50 | 95 | no change |
| 17 Sept 2026, 23:50 | 95 | no change |
| 17 Sept 2026, 22:50 | 95 | no change |
| 17 Sept 2026, 21:50 | 95 | no change |
| 17 Sept 2026, 20:50 | 95 | no change |
| 17 Sept 2026, 19:50 | 95 | no change |
| 17 Sept 2026, 18:50 | 95 | no change |
| 17 Sept 2026, 17:50 | 95 | no change |
| 17 Sept 2026, 16:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.