[⛩️Sakura Village🌸] Slayer Incremental
A Roblox experience owned by Otter studio.
TycoonENincrementalslayerrpg
[⛩️Sakura Village🌸] Slayer Incremental is a tycoon experience created on 2025-09-27. It records 2,470,430 lifetime visits and 515 concurrent players. The game holds 16,106 favorites and maintains a 95% like percentage. Current features include over 2,000 goals, item collection, enemy combat, leveling, rune unlocking, and reset layers.
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Slayer Incremental! ⚔️ Do you have what it takes to become the strongest? Current Update: Sakura Village P2, 15th update 🎮 Core Features: 📜Goals - Over 2,000 Goals to follow, can you beat them all? 📦 Collect Items — Collect items to increase your power ⚔️ Kill Enemies — Defeat Enemies to increase your stage and gain xp ⬆️ Level Up — Spends Your level Points on Attributes 🔮 Unlock Various Runes — Discover Various Rarities with unique boosts ♻️ Reset Layers — Reset your progress for Boosts! 🏆 Leaderboards — Compete to prove you're the best Grinder Extra Rewards: 🔔 Join the Group for +50% More Damage 👍 Like & favorite for In Game-Boosts 🗨️ Join the Community Server for Codes
Last updated by the developer 22 Aug 2026, 15:54 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 09:50 | 307 | +1 |
| 24 Aug 2026, 08:50 | 306 | +21 |
| 24 Aug 2026, 07:50 | 285 | +6 |
| 24 Aug 2026, 06:50 | 279 | -5 |
| 24 Aug 2026, 05:50 | 284 | no change |
| 24 Aug 2026, 04:50 | 284 | -18 |
| 24 Aug 2026, 03:50 | 302 | no change |
| 24 Aug 2026, 02:50 | 302 | -4 |
| 24 Aug 2026, 01:50 | 306 | +9 |
| 24 Aug 2026, 00:50 | 297 | -29 |
| 23 Aug 2026, 23:50 | 326 | -12 |
| 23 Aug 2026, 22:50 | 338 | -16 |
| 23 Aug 2026, 21:50 | 354 | +3 |
| 23 Aug 2026, 20:50 | 351 | -32 |
| 23 Aug 2026, 19:50 | 383 | -4 |
| 23 Aug 2026, 18:50 | 387 | -9 |
| 23 Aug 2026, 17:50 | 396 | -25 |
| 23 Aug 2026, 16:50 | 421 | +1 |
| 23 Aug 2026, 15:50 | 420 | +9 |
| 23 Aug 2026, 14:50 | 411 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:50 | 95 | no change |
| 24 Aug 2026, 08:50 | 95 | no change |
| 24 Aug 2026, 07:50 | 95 | no change |
| 24 Aug 2026, 06:50 | 95 | no change |
| 24 Aug 2026, 05:50 | 95 | no change |
| 24 Aug 2026, 04:50 | 95 | no change |
| 24 Aug 2026, 03:50 | 95 | no change |
| 24 Aug 2026, 02:50 | 95 | no change |
| 24 Aug 2026, 01:50 | 95 | no change |
| 24 Aug 2026, 00:50 | 95 | no change |
| 23 Aug 2026, 23:50 | 95 | no change |
| 23 Aug 2026, 22:50 | 95 | no change |
| 23 Aug 2026, 21:50 | 95 | no change |
| 23 Aug 2026, 20:50 | 95 | no change |
| 23 Aug 2026, 19:50 | 95 | no change |
| 23 Aug 2026, 18:50 | 95 | no change |
| 23 Aug 2026, 17:50 | 95 | no change |
| 23 Aug 2026, 16:50 | 95 | no change |
| 23 Aug 2026, 15:50 | 95 | no change |
| 23 Aug 2026, 14:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.