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[⛩️Sakura Village🌸] Slayer Incremental

[⛩️Sakura Village🌸] Slayer Incremental

A Roblox experience owned by Otter studio.

TycoonENincrementalslayerrpg

[⛩️Sakura Village🌸] Slayer Incremental is a tycoon experience created on 2025-09-27. It records 2,470,430 lifetime visits and 515 concurrent players. The game holds 16,106 favorites and maintains a 95% like percentage. Current features include over 2,000 goals, item collection, enemy combat, leveling, rune unlocking, and reset layers.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Slayer Incremental! ⚔️ Do you have what it takes to become the strongest? Current Update: Sakura Village P2, 15th update 🎮 Core Features: 📜Goals - Over 2,000 Goals to follow, can you beat them all? 📦 Collect Items — Collect items to increase your power ⚔️ Kill Enemies — Defeat Enemies to increase your stage and gain xp ⬆️ Level Up — Spends Your level Points on Attributes 🔮 Unlock Various Runes — Discover Various Rarities with unique boosts ♻️ Reset Layers — Reset your progress for Boosts! 🏆 Leaderboards — Compete to prove you're the best Grinder Extra Rewards: 🔔 Join the Group for +50% More Damage 👍 Like & favorite for In Game-Boosts 🗨️ Join the Community Server for Codes

Last updated by the developer 22 Aug 2026, 15:54 UTC.

307
playing (measured 24 Aug 2026, 09:50 UTC)
2,591,331
lifetime visits
95%
liked (13,414 👍 / 720 👎)
16,445
favourites (6.3 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

279518398.530710 August 202624 August 2026
63 measurements spanning 14 days, net -211. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 243–554 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50307+1
24 Aug 2026, 08:50306+21
24 Aug 2026, 07:50285+6
24 Aug 2026, 06:50279-5
24 Aug 2026, 05:50284no change
24 Aug 2026, 04:50284-18
24 Aug 2026, 03:50302no change
24 Aug 2026, 02:50302-4
24 Aug 2026, 01:50306+9
24 Aug 2026, 00:50297-29
23 Aug 2026, 23:50326-12
23 Aug 2026, 22:50338-16
23 Aug 2026, 21:50354+3
23 Aug 2026, 20:50351-32
23 Aug 2026, 19:50383-4
23 Aug 2026, 18:50387-9
23 Aug 2026, 17:50396-25
23 Aug 2026, 16:50421+1
23 Aug 2026, 15:50420+9
23 Aug 2026, 14:50411first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
2,999 R$
+1 Rune Clone
999 R$
2x Plasma Points
499 R$
Mining Bundle
499 R$
V.I.P
449 R$
1.5x Rune Bulk
429 R$
1.5x Rune Luck
399 R$
2x Credits
329 R$
2x Aura Luck
299 R$
2x Power
299 R$
Auto Mine Ores
299 R$
2x Ore Damage
249 R$
2x Essence
199 R$
1.5x Walkspeed
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 202624 August 2026
63 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095no change
23 Aug 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.