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[⛩️Sakura Village🌸] Slayer Incremental

[⛩️Sakura Village🌸] Slayer Incremental

A Roblox experience owned by Otter studio.

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Created in 2025, [⛩️Sakura Village🌸] Slayer Incremental is a tycoon experience on Roblox with over 2.8 million lifetime visits. It records 98 playing now, a like rating of 95%, 17,157 favourites.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Slayer Incremental! ⚔️ Do you have what it takes to become the strongest? Current Update: Sakura Village P2, 15th update 🎮 Core Features: 📜Goals - Over 2,000 Goals to follow, can you beat them all? 📦 Collect Items — Collect items to increase your power ⚔️ Kill Enemies — Defeat Enemies to increase your stage and gain xp ⬆️ Level Up — Spends Your level Points on Attributes 🔮 Unlock Various Runes — Discover Various Rarities with unique boosts ♻️ Reset Layers — Reset your progress for Boosts! 🏆 Leaderboards — Compete to prove you're the best Grinder Extra Rewards: 🔔 Join the Group for +50% More Damage 👍 Like & favorite for In Game-Boosts 🗨️ Join the Community Server for Codes

Last updated by the developer 16 Sept 2026, 10:18 UTC.

98
playing (measured 18 Sept 2026, 07:50 UTC)
2,808,973
lifetime visits
95%
liked (14,085 👍 / 770 👎)
17,141
favourites (6.1 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98335216.528 August 202618 September 2026
500 measurements spanning 21 days, net -170. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–371 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
18 Sept 2026, 07:5098-8
18 Sept 2026, 06:50106-5
18 Sept 2026, 05:50111+9
18 Sept 2026, 04:50102-10
18 Sept 2026, 03:50112+5
18 Sept 2026, 02:50107-3
18 Sept 2026, 01:50110-12
18 Sept 2026, 00:50122+2
17 Sept 2026, 23:50120-7
17 Sept 2026, 22:50127-8
17 Sept 2026, 21:50135-11
17 Sept 2026, 20:50146+13
17 Sept 2026, 19:50133-1
17 Sept 2026, 18:50134-4
17 Sept 2026, 17:50138-11
17 Sept 2026, 16:50149+12
17 Sept 2026, 15:50137+10
17 Sept 2026, 14:50127+7
17 Sept 2026, 13:50120no change
17 Sept 2026, 12:50120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
2,999 R$
+1 Rune Clone
999 R$
Mining Bundle
499 R$
2x Plasma Points
499 R$
V.I.P
449 R$
1.5x Rune Bulk
429 R$
1.5x Rune Luck
399 R$
2x Credits
329 R$
Auto Mine Ores
299 R$
2x Aura Luck
299 R$
2x Power
299 R$
2x Ore Damage
249 R$
2x Essence
199 R$
1.5x Walkspeed
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 202623 October 2026
662 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 662
Measured (UTC)% likedChange
23 Oct 2026, 08:0595no change
13 Oct 2026, 08:0595no change
3 Oct 2026, 08:0495no change
23 Sept 2026, 08:0395no change
18 Sept 2026, 07:5095no change
18 Sept 2026, 06:5095no change
18 Sept 2026, 05:5095no change
18 Sept 2026, 04:5095no change
18 Sept 2026, 03:5095no change
18 Sept 2026, 02:5095no change
18 Sept 2026, 01:5095no change
18 Sept 2026, 00:5095no change
17 Sept 2026, 23:5095no change
17 Sept 2026, 22:5095no change
17 Sept 2026, 21:5095no change
17 Sept 2026, 20:5095no change
17 Sept 2026, 19:5095no change
17 Sept 2026, 18:5095no change
17 Sept 2026, 17:5095no change
17 Sept 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.