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👹DEVERB

👹DEVERB

A Roblox experience owned by Mequot Studios.

HorrorENsurvival horrorkiller vs survivortimer-based survival

DEVERB is a horror experience created on 2025-09-27. It has recorded 612,101 lifetime visits and 1,296 favorites. The current player count is 0. The game holds a 59% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Welcome To REVERB?! a fun survival horror game, you are trapped in a world. Explore the killers and survivors and try to survive until the timer ends.

Last updated by the developer 21 Jul 2026, 15:01 UTC.

0
playing (measured 11 Aug 2026, 06:22 UTC)
612,101
lifetime visits
59%
liked (390 👍 / 267 👎)
1,302
favourites (2.1 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dum
2,008 R$
Donate 100 Robux
100 R$
Donate 50 Robux
50 R$
Donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked23 October 2026 — 59 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5259no change
14 Aug 2026, 19:3059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.