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[UPD] Shoot the Brainrots!

[UPD] Shoot the Brainrots!

A Roblox experience owned by shoot the brainrot.

ShooterENbrainrotshootersafezone

[UPD] Shoot the Brainrots! is a shooter experience created on 2025-09-27. It has recorded 21,284,968 lifetime visits and 604,030 favorites. Currently, one user is playing. The experience holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Shoot the Brainrots! 🔫 🔫 Step out of the Safezone and shoot the Brainrots! 🏃‍♂️ Return to the Safezone without getting shot by others! 🔥 Upgrade your gun and collect as many Brainrots as possible! 👍 Like & Favorite if you had fun! 🔥

Last updated by the developer 25 Jun 2026, 12:22 UTC.

1
playing (measured 10 Aug 2026, 14:33 UTC)
21,284,968
lifetime visits
95%
liked (85,063 👍 / 4,147 👎)
603,589
favourites (28.4 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Weather Changes
999 R$
2x Speed
79 R$
2x Money
49 R$
Infinity Magazine
49 R$
2x Damage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🔫 · welcome7,846,781 · 100.0% win
Rebirth 1 · progression3,265,816 · 27.8% win
Welcome Back! · welcome1,817,896 · 32.0% win
Rebirth 2 · progression1,768,312 · 18.5% win
Rebirth 3 · progression685,240 · 13.5% win
Rebirth 4 · progression175,883 · 5.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0195no change
12 Oct 2026, 17:0095no change
2 Oct 2026, 16:5395no change
22 Sept 2026, 16:5195no change
12 Sept 2026, 16:5095no change
2 Sept 2026, 16:4795no change
23 Aug 2026, 16:3395no change
13 Aug 2026, 16:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.