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A Rooms Spawner: Returned Version 1

A Rooms Spawner: Returned Version 1

A Roblox experience owned by games of FUNNNNNNNNNNNNN.

Sandbox & buildingENentity testingsandboxshowcase

Description (written by the developer; not a statement by this register)

Welcome to Destroyed Rooms Spawner — a test and showcase zone where you can spawn and experiment with all the entities from Destroyed Rooms. Use the buttons to bring different entities to life, watch how they work and more! This place is all about fun, testing, and chaos. Perfect for fans who want to explore entity mechanics, interactions, or just mess around with spawns. More entities are added regularly, so check back often to see what’s new! Reminder: This is not the main Destroyed Rooms experience. It’s a testing area meant for exploring entity features Credits: TimeoGameur62: D6's + vars Images Bacos_Baco: new icon + D3's image Tags: entity spawner, testing, sandbox, destroyed rooms, horror, showcase, chaos, roblox, spawn, lab, room spawner, survive, fun, multiplayer, update, buttons, community, experiment, sandbox game, dev area, early access, arcade, beta, scary, creatures, roblox testing, trending

Last updated by the developer 15 Jul 2026, 19:46 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
2,028
lifetime visits
100%
liked (7 👍 / 0 👎)
12
favourites (5.9 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access [UNOBTAINABLE NOW] · welcome88 · 0.00% win
How though. · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.