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Scary Sammy Tower

Scary Sammy Tower

A Roblox experience owned by SM 스튜디오.

HorrorENhorrortower defensememe culture

Scary Sammy Tower is a horror experience created on 2025-09-27. It has recorded 3,199,180 lifetime visits and 120,020 favorites. The current player count is 0. The experience holds an 80% like percentage. The description provided is "scary brainrot!".

Description (written by the developer; not a statement by this register)

scary brainrot!

Last updated by the developer 2 Jul 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
3,199,180
lifetime visits
80%
liked (1,636 👍 / 408 👎)
120,025
favourites (37.5 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,499 R$
RAINBOW CARPET
799 R$
WING
599 R$
BE INVISIBLE
499 R$
LEGEND BAT
499 R$
BE BOMBARDINO CROCODILO
499 R$
MAGIC PLANT (1200-> 399)
399 R$
BE DARK SAMMY
399 R$
TOMMY GUN
399 R$
SUPER PISTOL
249 R$
RED SWORD
249 R$
BECOME A SQUID GAME DOLL
79 R$
BECOME A TANK
79 R$
HEALING COIL
25 R$
SPEED COIL
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,569,221 · 100.0% win
CLEAR · progression33,733 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2080no change
14 Aug 2026, 05:1980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.