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Scary Sammy Tower

Scary Sammy Tower

A Roblox experience owned by SM 스튜디오.

HorrorENhorrortower defensememe culture

Scary Sammy Tower is a horror experience created on 2025-09-27. It has recorded 3,199,180 lifetime visits and 120,020 favorites. The current player count is 0. The experience holds an 80% like percentage. The description provided is "scary brainrot!".

Description (written by the developer; not a statement by this register)

scary brainrot!

Last updated by the developer 2 Jul 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
3,199,180
lifetime visits
80%
liked (1,638 👍 / 410 👎)
120,035
favourites (37.5 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,499 R$
RAINBOW CARPET
799 R$
WING
599 R$
BE INVISIBLE
499 R$
LEGEND BAT
499 R$
BE BOMBARDINO CROCODILO
499 R$
BE DARK SAMMY
399 R$
TOMMY GUN
399 R$
MAGIC PLANT (1200-> 399)
399 R$
SUPER PISTOL
249 R$
RED SWORD
249 R$
BECOME A TANK
79 R$
BECOME A SQUID GAME DOLL
79 R$
HEALING COIL
25 R$
SPEED COIL
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,569,791 · 100.0% win
CLEAR · progression33,735 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3180no change
13 Oct 2026, 05:3080no change
24 Aug 2026, 05:2080no change
14 Aug 2026, 05:1980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.