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[NEW SURVIVOR 🃏] The Abandoned Souls

[NEW SURVIVOR 🃏] The Abandoned Souls

A Roblox experience owned by SeekUnofisial's Lounge.

HorrorENasymmetrical multiplayersurvival horrorVR support

Description (written by the developer; not a statement by this register)

[ CONTAINS FLASHING LIGHTS AND LOUD AUDIO, IT IS RECOMMENDED TO NOT PLAY IF YOU'RE EPILEPTIC ] [VR SUPPORTED!!!] searching for builders for this game! {SOURCE OF GAME WAS NOT SHARED BETWEN ANYONE, IF YOU FIND ANYTHING RELATED TO THIS GAME OUTSIDE OF "SEEKUNOFISIAL'S LOUNGE" PLEASE REPORT IT!!!} A cool thing: "every single custom LMS has something unique to add!" A asymmetrical game, Featuring Custom lms effects and other cool stuff, this game is trying to focus on pushing limits of roblox coding sphere, and still beining cool and funny! Killers: Kill them all. dont let them do tasks. Dont leave anyone alive. Survivors: Do tasks, help team, survive till timer gets to 0, Friendly fire ENABLED! we are really trying to listen to community we have, because we do care! [Alpha version] ignore keywords skibidi forsaken bread die of death stud slaughter The Abandoned Souls TAS asym game asymmetrical asymmetrical game friends 2Player Funny thing idkwhatelse alr :/

Last updated by the developer 30 Aug 2026, 14:09 UTC.

0
playing (measured 1 Sept 2026, 04:36 UTC)
5,295
lifetime visits
88%
liked (44 👍 / 6 👎)
36
favourites (6.8 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome246 · 0.00% win
meet the owner or co-owner · social183 · 80.0% win
I WAS HERE FIRST · welcome32 · 0.00% win
Cooking mess · other26 · 0.00% win
what is bro talking about... and WHY DID I ASKED! · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

881 September 2026 — 88 % liked21 October 2026 — 88 % liked1 September 202621 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 04:3888no change
1 Sept 2026, 04:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.