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[BALANCE] Running Incremental

[BALANCE] Running Incremental

A Roblox experience owned by Incremental Factory.

TycoonENincrementalrunningleaderboards

[BALANCE] Running Incremental is a tycoon experience created on 2025-09-27. It has accumulated 699,147 lifetime visits and holds 2,750 favorites. Currently, 2 users are playing. The game maintains an 86% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform.

Description (written by the developer; not a statement by this register)

👟 Welcome to Running Incremental!!! ✨ Features • 👟 Run on the track to earn steps • 🎽 Accelerate to get buffs and more features • 💎 Open runes for powerful boosts • 🏆 Climb the leaderboards and become the fastest 🎁 Free Rewards • ⭐ Join Our Roblox Group for a free daily reward + an in-game title! • ⭐ Gain 1 Token every 5 minutes, use these tokens to obtain free gamepasses! • 🎁 Use Codes: balance and desire for free rewards! 🎉 Follow These Users For Bonuses: • @DSRE_Lua: +15% Rune Speed • @DSRE_Xyz: +10% Stats • @KotzukiKiryu : +5% Rune Luck • @nerdseatmy : +2 Rune Bulk • @victoryboyforever : +2 Walkspeed 🔔 Join our Community Server for help, codes, giveaways, and sneak peeks! ❤️ New Code at 3K Likes! 👍 Like + Favourite the game if you're enjoying it! Join our community server for codes and support. Things may change and bugs may appear.

Last updated by the developer 5 Aug 2026, 10:58 UTC.

2
playing (measured 10 Aug 2026, 19:23 UTC)
699,147
lifetime visits
86%
liked (2,829 👍 / 473 👎)
2,757
favourites (3.9 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
499 R$
Stat Booster
399 R$
VIP
249 R$
Ultra Luck
249 R$
Track Booster
199 R$
More Runes
149 R$
Fast Runes
149 R$
Super Luck
129 R$
Luck
49 R$
+6 Walk Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other0 · 0.00% win
R · other0 · 0.00% win
D · other0 · 0.00% win
I · other0 · 0.00% win
E · other0 · 0.00% win
S · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4586no change
3 Sept 2026, 20:3186no change
24 Aug 2026, 18:3186no change
14 Aug 2026, 18:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.