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[BALANCE] Running Incremental

[BALANCE] Running Incremental

A Roblox experience owned by Incremental Factory.

TycoonENincrementalrunningleaderboards

[BALANCE] Running Incremental is a tycoon experience created on 2025-09-27. It has accumulated 699,147 lifetime visits and holds 2,750 favorites. Currently, 2 users are playing. The game maintains an 86% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform.

Description (written by the developer; not a statement by this register)

👟 Welcome to Running Incremental!!! ✨ Features • 👟 Run on the track to earn steps • 🎽 Accelerate to get buffs and more features • 💎 Open runes for powerful boosts • 🏆 Climb the leaderboards and become the fastest 🎁 Free Rewards • ⭐ Join Our Roblox Group for a free daily reward + an in-game title! • ⭐ Gain 1 Token every 5 minutes, use these tokens to obtain free gamepasses! • 🎁 Use Codes: balance and desire for free rewards! 🎉 Follow These Users For Bonuses: • @DSRE_Lua: +15% Rune Speed • @DSRE_Xyz: +10% Stats • @KotzukiKiryu : +5% Rune Luck • @nerdseatmy : +2 Rune Bulk • @victoryboyforever : +2 Walkspeed 🔔 Join our Community Server for help, codes, giveaways, and sneak peeks! ❤️ New Code at 3K Likes! 👍 Like + Favourite the game if you're enjoying it! Join our community server for codes and support. Things may change and bugs may appear.

Last updated by the developer 5 Aug 2026, 10:58 UTC.

2
playing (measured 10 Aug 2026, 19:23 UTC)
699,147
lifetime visits
86%
liked (2,824 👍 / 466 👎)
2,750
favourites (3.9 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
499 R$
Stat Booster
399 R$
VIP
249 R$
Ultra Luck
249 R$
Track Booster
199 R$
Fast Runes
149 R$
More Runes
149 R$
Super Luck
129 R$
Luck
49 R$
+6 Walk Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

D · other0 · 0.00% win
I · other0 · 0.00% win
R · other0 · 0.00% win
E · other0 · 0.00% win
E · other0 · 0.00% win
S · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3186no change
24 Aug 2026, 18:3186no change
14 Aug 2026, 18:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.