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REUPLOAD | unstable universe

REUPLOAD | unstable universe

A Roblox experience owned by Chungpire.

AdventureENphysicsparkourobstacle course

Description (written by the developer; not a statement by this register)

Shift to Sprint Ctrl to ShiftLock

Last updated by the developer 30 Aug 2026, 20:31 UTC.

0
playing (measured 31 Aug 2026, 15:53 UTC)
4,598
lifetime visits
91%
liked (91 👍 / 9 👎)
120
favourites (26.1 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glitch Duo
50 R$
Devious Duo
50 R$
Mutiny Duo
50 R$
Tax Duo
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

truly unstable · progression1,738 · 0.00% win
MEET THE OWNER · other26 · 0.00% win
HOW DID YOU GET UP HERE?? · secret13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9131 August 2026 — 91 % liked30 September 2026 — 91 % liked10 October 2026 — 91 % liked31 August 202610 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 16:0091no change
30 Sept 2026, 16:0091no change
31 Aug 2026, 15:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.