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[🐏] Plants Vs 99 Nights In The Forest 🌲

[🐏] Plants Vs 99 Nights In The Forest 🌲

A Roblox experience owned by Gamefams.

Tower defenseENtower defensesurvivalinspired by 99 Nights In The Forest

[🐏] Plants Vs 99 Nights In The Forest 🌲 is a tower-defense experience created on 2025-09-27. The game has accumulated 3,120,966 lifetime visits and 259,481 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌲 Welcome to Plants vs 99 Nights in the Forest! Update logs: - 🌱🌡 New plants! - NEW NPCS! - New features - Balances , bug fixes and more How to Play: 🌱 Collect seeds and grow your own garden! 🌻 Your plants defend you against the dangers of the forest! πŸ’Έ Each night survived earns you coins! πŸ„ Unlock powerful new plants & show off your progress! πŸ‘ Support the game with a like and join our group! πŸ’» Play on PC, Mobile and Tablet! This game is TOTALLY inspired by 99 Nights In The Forest By Grandma's Favorite Games

Last updated by the developer 19 Jul 2026, 20:18 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
3,120,966
lifetime visits
95%
liked (10,744 πŸ‘ / 594 πŸ‘Ž)
259,492
favourites (83.1 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Extra inventory space
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,776,700 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 β€” 95 % liked24 August 2026 β€” 95 % liked3 September 2026 β€” 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3595no change
24 Aug 2026, 05:3395no change
14 Aug 2026, 05:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.