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Admin Abuse Tower [5 Robux]

Admin Abuse Tower [5 Robux]

A Roblox experience owned by Tower Arcade.

Tower defenseENTower DefenseSlap MechanicSocial Trolling

Admin Abuse Tower [5 Robux] is a tower-defense experience created on 2025-09-27. The game has recorded 4,427,681 lifetime visits and 237,248 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome To The Admin Abuse Tower! 🔨 Abuse cheap Admin [5 Robux] to troll your friends! 🖐️ Unlock over 45 different slaps! Like 👍 and join the group for exclusive Lava Slap! Inspired by Slap Wall Hop Tower, Slap Tower and various other games

Last updated by the developer 8 Apr 2026, 23:08 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
4,427,681
lifetime visits
95%
liked (11,424 👍 / 662 👎)
237,307
favourites (53.6 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Lucky Block [PERMANENT]
699 R$
Legendary Lucky Block [PERMANENT]
499 R$
Owner Admin [PERMANENT]
129 R$
Head Admin [PERMANENT]
49 R$
Flying Cloud [PERMANENT]
49 R$
Laser Gun [PERMANENT]
39 R$
Galactic Slap
39 R$
Red Laser Gun [PERMANENT]
39 R$
Super Coil [PERMANENT]
29 R$
Giant Slap
19 R$
Grapple Hook [PERMANENT]
19 R$
Fusion Coil [PERMANENT]
19 R$
Speed Coil [PERMANENT]
9 R$
Gravity Coil [PERMANENT]
9 R$
HD Admin [PERMANENT]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,187,332 · 100.0% win
Winner! · progression686,330 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:4795no change
13 Oct 2026, 02:4695no change
3 Oct 2026, 02:4695no change
23 Sept 2026, 02:4595no change
13 Sept 2026, 02:3895no change
3 Sept 2026, 02:3795no change
24 Aug 2026, 02:3695no change
14 Aug 2026, 02:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.