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✨ Break an Anime [Ragdoll]

✨ Break an Anime [Ragdoll]

A Roblox experience owned by Skeletons LLC.

SimulatorENragdoll physicsanime charactersclicker/upgrades

Description (written by the developer; not a statement by this register)

✨ Welcome to Break an Anime ✨ Are you ready to break your favorite anime characters in this fun ragdoll simulation game? Fling yourself down a hill to earn money and unlock new characters to become the ultimate bone breaker! 🎁 CODES: LAUNCH, BREAK, LUCKY Next code at 100 likes! [How to Play] 🦴 Launch yourself down the hill! 💥 Smash into obstacles to increase your score! 💪 Upgrade your bones to earn more per hit! 🎲 Roll for anime characters with special abilities and multipliers! 🔥 Flex your character and highest score on your friends! 👍 Like the game & join the group for free rewards and updates! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 9 Feb 2026, 22:36 UTC.

0
playing (measured 15 Aug 2026, 04:00 UTC)
27,578
lifetime visits
96%
liked (101 👍 / 4 👎)
3,065
favourites (111.1 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Rolls
347 R$
Double Tokens
297 R$
2x Breaks [OP]
247 R$
VIP
197 R$
Auto Rebirth
97 R$
Fragile Bones
97 R$
Play as Yourself
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ANIME · other21,008 · 0.00% win
AN · other21,003 · 0.00% win
BREAK · other20,993 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.