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Redstone's Battlegrounds

Redstone's Battlegrounds

A Roblox experience owned by Redvoxel games.

Fighting & PvPENweapon-based combatarena battleslap battles inspired

Description (written by the developer; not a statement by this register)

Not a typical battlegrounds game. Welcome to Redstone's Battlegrounds! A game about nothing in particular where you fight your foes with sometimes outright ridiculous weapons! Ranging from a basic sword, to a glove that steals souls, to a stick that fires sniper shots! Drag your friends into this tortur- I mean... into this FUN experience! {---[ HOW TO PLAY ]---} Choose your weapon, enter the arena, and battle other players for fun! Hit people and earn badges to unlock more weapons! Taunt your enemies or share a braincell (or lack thereof) with your friends using emotes! Play in tournaments to win hits and kill points! {---[ INFO ]---} Inspired by several games, most notably Slap Battles and Item Asylum. Lore is bound to change. Developed by Redvoxel Games.

Last updated by the developer 5 Aug 2026, 23:55 UTC.

0
playing (measured 12 Aug 2026, 00:23 UTC)
108,342
lifetime visits
67%
liked (137 👍 / 69 👎)
345
favourites (3.2 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Hits
500 R$
2x Kill points
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome66,727 · 0.00% win
+ PARRY · other8,592 · 0.00% win
The guy who made the game. · other4,516 · 0.00% win
Disassembly · other969 · 0.00% win
Blunt force trauma · other624 · 0.00% win
Near death experience · other282 · 0.00% win
Speed check · other204 · 0.00% win
ULTRAKILL · other81 · 0.00% win
Come here, cupcake. · other51 · 0.00% win
do nothing · other48 · 0.00% win
an OG · other14 · 0.00% win
Strike!!! · other9 · 0.00% win
Forever in the void. · other9 · 0.00% win
Him. · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.515 August 2026 — 66 % liked4 October 2026 — 66 % liked24 October 2026 — 67 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:1667+1
4 Oct 2026, 15:1566no change
15 Aug 2026, 10:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.