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A Way Everything Goes [BETA]

A Way Everything Goes [BETA]

A Roblox experience owned by Cat Wired.

HorrorENhorrorjump scaremansion exploration

Description (written by the developer; not a statement by this register)

A Way Everything Goes (AWEG) is a Mansion/House game inspired by "Spooky's Jump Scare Mansion" by Akuma Kira, "ARFBH" by The Taco Masters, and "The Gang's Warehouse" by @TryFlyYT. !ALL BADGES ARE NOT GIVEN TO MODIFIED OR MULTIPLAYER RUNS! The game is pretty difficult, don't expect it to be easy! A good connection is recommended, and a computer/console Icon & Thumbnail drawn by @Doshide Mouse & Keyboard: Sprint - Left Shift or F Flashlight Pulse / Swing - Mouse 1 Equip / Unequip Flashlight - Q or Scroll wheel Unlock Mouse - N Controller: Sprint - L1 Swing / Pulse Flashlight - R2 Equip / Unequip Flashlight - L2 Credits: @tonyBflako - lots coding, alot of the enemies, concepts, character design, modeling, the rooms, alot of other stuff im like the only guy who works on the game actively, If The Game Has Problems Its Probably This Guys Fault @disk0y - A LOT of coding, enemies, character handler, helped with alot of the back-end! @bugggs7 - art, concepts, animation

Last updated by the developer 8 Aug 2026, 06:31 UTC.

3
playing (measured 11 Aug 2026, 05:47 UTC)
285,968
lifetime visits
88%
liked (2,475 👍 / 332 👎)
13,391
favourites (46.8 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:471first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome48,589 · 61.1% win
Something Special · other15,026 · 14.5% win
PESTER · other9,352 · 14.5% win
acne · other7,835 · 14.5% win
Some Hat... · collection1,304 · 1.5% win
FORCE OF NATURE · other772 · 0.00% win
Lock in. · other40 · 0.00% win
LOCKED IN! · other31 · 0.00% win
"physiognomy" · other1 · 0.00% win
All Bosses · progression0 · 0.00% win
best buddies! · social0 · 0.00% win
TO BE RECKONED WITH · progression0 · 0.00% win
BEST OF JAC · other0 · 0.00% win
bro · other0 · 0.00% win
HI · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4888no change
15 Aug 2026, 01:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.