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Doomscroll (Alpha)

Doomscroll (Alpha)

A Roblox experience owned by Vinco Games.

Fighting & PvPENBrainrotCombatPhysics-based

Description (written by the developer; not a statement by this register)

The world has been invaded by the Brainrots; Silly, wacky creatures that only want to cause chaos! 🤪 Your mission is simple but epic: smash, bonk, and send them flying with your best attacks🔥. Unlock crazy powers and prove who’s the strongest on the server. ⚔️Fight with style, upgrade your skills , and challenge your friends to see who can launch the Brainrots the farthest . 😂Get ready to laugh, smash, and go on a nonstop rampage! This game is still in EARLY ALPHA, expect bugs. If you want to know more about upcoming updates or report bugs, please join our Discord community.

Last updated by the developer 20 Jul 2026, 21:31 UTC.

0
playing (measured 23 Aug 2026, 04:22 UTC)
3,746
lifetime visits
86%
liked (18 👍 / 3 👎)
11
favourites (2.9 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

freak asl burger
2,000 R$
luck
600 R$
VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Doomscroll · welcome0 · 0.00% win
Survivor · other0 · 0.00% win
Untouchable · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.523 August 2026 — 85 % liked2 October 2026 — 86 % liked23 August 20262 October 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 04:3086+1
23 Aug 2026, 04:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.