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[🗡️] Slice a Brainrot

[🗡️] Slice a Brainrot

A Roblox experience owned by Slicing Brainrot Games.

SimulatorENclickerrebirthmeme culture

Description (written by the developer; not a statement by this register)

🔥 Welcome to Slice a Brainrot! 🔥 🗡️ Slice all of the brainrots and open crates to get amazing rewards! 🗡️ 🎮 [How To Play] 🎮 • Start Slicing Brainrots and Make Some Cash! • Buy a Brainrot Crate and Unlock Your First Brainrot! • Generate money and beat bosses! • Rebirth, Play Again, and get as many as possible! ✨ Like The Game And Join The Group! ✨ 📱 Available on Desktop, Tablet, and Mobile📱 Codes (Join The Group) RELEASE VUUKSTUDIOS FREEBRAINROT

Last updated by the developer 4 Apr 2026, 11:07 UTC.

0
playing (measured 11 Aug 2026, 16:19 UTC)
90,381
lifetime visits
74%
liked (93 👍 / 32 👎)
7,377
favourites (81.6 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
OP SWORD
499 R$
2X POWER
499 R$
2X CASH
499 R$
2X LUCK
399 R$
FAST AUTOSLICE (OP)
228 R$
MAGIC CARPET
228 R$
HYPERLASER
228 R$
AUTO COLLECT
228 R$
BRAINROT PET
149 R$
GRAVITY COIL
69 R$
SPEED COIL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN THE GAME!74,834 · 100.0% win
SLICE YOUR FIRST BRAINROT! · other52,664 · 100.0% win
BUY BRAINROT · other46,645 · 0.00% win
BEAT THE BOSS · progression1,242 · 0.00% win
UPGRADE TIME · other1,081 · 0.00% win
REBIRTH · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1574no change
15 Aug 2026, 12:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.