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Leashed! [2 Player Obby]

Leashed! [2 Player Obby]

A Roblox experience owned by Skeptic Softworks.

ObbyENco-opphysics-basedtroll mechanics

Description (written by the developer; not a statement by this register)

🐶 Choose an animal and link yourselves together with leashes, one wrong move and you’re both going down. 🧗 Navigate tricky obstacles, jumps, and momentum-based challenges while pulling, dragging, and saving each other. 💥 Explode, smite and sabotage people with the Troll menu in-game. 🕊️ Will your bond survive to the end… or will the leash be your downfall? Report bugs and exploiters in the community server! Tags: egg 2 player obby two player friend carry a friend pull a friend

Last updated by the developer 12 Mar 2026, 17:42 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
173,894
lifetime visits
64%
liked (54 👍 / 30 👎)
366
favourites (2.1 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kitsune Skin (SPECIAL)
249 R$
Wolf Skin
179 R$
Capybara Skin
149 R$
Deer Skin
149 R$
Grey Kitty Skin
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome140,457 · 0.00% win
Reached the Grasslands Checkpoint! · progression131,049 · 0.00% win
Reached the Snow Checkpoint! · progression1,271 · 0.00% win
Reached the Magma Checkpoint! · progression52 · 0.00% win
Reached the Finale! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.515 August 2026 — 65 % liked3 November 2026 — 64 % liked15 August 20263 November 2026
2 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 10:2064-1
15 Aug 2026, 06:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.