[+30 SUMMIT] Mount Geblek
A Roblox experience owned by IceWorkz.
AdventureIDmountain climbingsocial hangoutphysics-based humor
Description (written by the developer; not a statement by this register)
Selamat datang di Gunung Geblek! Di sini kamu bisa mendaki, meluncur, nyasar, jatuh(cinta?), dan tetap ketawa bareng teman-temanmu! Apa aja yang bisa kamu lakukan di sini? 🥾 Jelajahi gunung yang gak kalah seru sama gunung lainnya — kalau jatuh, jangan salahin angin ya! 🔥 Ngumpul di perkemahan sambil terbakar api cemburu 💎 Cari harta karun tersembunyi di gua misterius yang gak akan pernah bisa kalian temukan (karena emang gak ada 😭😭😭) 🌧️ Cuaca bisa berubah-ubah — kadang cerah, kadang badai, kadang tiba-tiba salju muncul dari mana aja! tapi boong wkwkwk 🚠 Naik wahana dipuncak 👩❤👨 Gendong / carry temen kalian sampe numpuk kek rantang (mutiple carry) 🎶 Dengerin Music yang Fresh 💃🕺 Party di Puncak Dan kalau kalian merasa lelah berusaha, jangan lupa untuk istirahat sejenak atau panggil Admin yang online(kalo ada ya 😋) karena semua Admin disini Bike Hati 🚲❤ Ajak temanmu, bentuk tim pendaki, dan lihat siapa yang paling sering jatuh tapi tetap ketawa 😁 ❗Update Bertahap❗
Last updated by the developer 21 Jul 2026, 02:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 08:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.