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Déjà vu

Déjà vu

A Roblox experience owned by Anomalyt.

AdventureENweirdcoreliminal spacespsychological exploration

Description (written by the developer; not a statement by this register)

⚠️Epilepsy warning⚠️ Step into Deja Vu, a haunting weirdcore experience that blends dreamlike liminal spaces with mind-bending atmospheric puzzles. Ever felt like you've been here before? Wander through endless empty hallways, distorted childhood memories, and surreal landscapes where reality glitches and familiar places feel eerily off. Uncover hidden secrets, question your sanity, and immerse yourself in a confusing yet captivating world of nostalgia and unease. One of the few truly unique weirdcore games on Roblox – no jumpscares, just pure psychological exploration and atmospheric immersion. Is it a dream... or something more? 🌀 High graphics recommended for full effect tags- Dreamcore Weirdcore Liminal Space Backrooms explore exploration Yabujin 👁️ Perfect for fans of dreamcore, liminal spaces, and psychological experiences

Last updated by the developer 11 Jan 2026, 17:58 UTC.

0
playing (measured 11 Aug 2026, 02:48 UTC)
7,998
lifetime visits
94%
liked (252 👍 / 15 👎)
545
favourites (68.1 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get rid of your evil.
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

. · other1,355 · 80.0% win
. · other746 · 80.0% win
#1 · other608 · 0.00% win
? · other489 · 80.0% win
. · other323 · 80.0% win
. · other219 · 0.00% win
%1 · other125 · 0.00% win
#2 · other96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:0694no change
17 Aug 2026, 14:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.