DeadFall
A Roblox experience owned by -=Mighty Studios=-.
SurvivalENzombiewave survivalpet upgrades
Description (written by the developer; not a statement by this register)
This is a zombie-wave survival game where you fight to stay alive. Each wave you complete earns you money; rewards increase with every round, but the difficulty rises as well. Tips: Use melee to fight zombies that are close by; always buy pets—they are the most useful weapons. | Upgrading a pet twice unlocks an Ultra Ultimate. I’ve been planning this game for a year, and it took another year to create *DeadFall*; there was a previous version that was discontinued and set to private, so in total, I’ve been working on it alone for two years. (Alpha)
Last updated by the developer 14 Aug 2026, 02:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 08:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 18:31 | 93 | no change |
| 17 Aug 2026, 18:19 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.