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DeadFall

DeadFall

A Roblox experience owned by -=Mighty Studios=-.

SurvivalENzombiewave survivalpet upgrades

Description (written by the developer; not a statement by this register)

This is a zombie-wave survival game where you fight to stay alive. Each wave you complete earns you money; rewards increase with every round, but the difficulty rises as well. Tips: Use melee to fight zombies that are close by; always buy pets—they are the most useful weapons. | Upgrading a pet twice unlocks an Ultra Ultimate. I’ve been planning this game for a year, and it took another year to create *DeadFall*; there was a previous version that was discontinued and set to private, so in total, I’ve been working on it alone for two years. (Alpha)

Last updated by the developer 14 Aug 2026, 02:07 UTC.

0
playing (measured 14 Aug 2026, 08:15 UTC)
6,278
lifetime visits
93%
liked (113 👍 / 8 👎)
136
favourites (21.7 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Crystals
125 R$
BoomBox
80 R$
Premium
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other1,951 · 0.00% win
Welcome · welcome1,950 · 0.00% win
First Kill · progression1,363 · 0.00% win
Find nico · social607 · 0.00% win
100 Kills · progression200 · 0.00% win
Blood Moon · progression127 · 0.00% win
????? · other102 · 0.00% win
1000 Kills79 · 0.00% win
5000 Kills · progression37 · 0.00% win
Anti wizard · other34 · 0.00% win
10000 Kills · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9317 August 2026 — 93 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:3193no change
17 Aug 2026, 18:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.