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Clash Tower Defense πŸ’€

Clash Tower Defense πŸ’€

A Roblox experience owned by yeah royal defenders.

Tower defenseENClash IPCo-opEndless Waves

Clash Tower Defense πŸ’€ is a tower-defense experience created on 2025-09-28. It has recorded 4,998,868 lifetime visits and 8,145 favorites. The game currently has 1 player online. It maintains a 98% like percentage. The description mentions deploying units such as Archers and Wizards against enemies like Goblins and Skeletons. Tags include strategy and survival elements.

Description (written by the developer; not a statement by this register)

πŸ’€ Deploy your Units including Archers, Wizards, Valkyries, Barbarians to face endless waves of Enemies including Goblins, Skeletons and MORE in Clash Tower Defense! πŸ₯³ UPDATE AT 1.5M LIKES! 😊 Team up with FRIENDS to defend the Base! πŸ”— Tags: Clash, Tower Defense, TD, Strategy, Survival, Defense, Protect, Clans.

Last updated by the developer 20 May 2026, 03:12 UTC.

1
playing (measured 10 Aug 2026, 15:30 UTC)
4,998,868
lifetime visits
98%
liked (41,305 πŸ‘ / 728 πŸ‘Ž)
8,086
favourites (1.6 per 1k visits)
28 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
129 R$
x2 Gold
99 R$
Extra Luck
89 R$
x2 Game Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Clash TD! Β· welcome883,933 Β· 55.8% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 β€” 98 % liked24 August 2026 β€” 98 % liked3 September 2026 β€” 98 % liked13 September 2026 β€” 98 % liked23 September 2026 β€” 98 % liked3 October 2026 β€” 98 % liked13 October 2026 β€” 98 % liked23 October 2026 β€” 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:5098no change
13 Oct 2026, 01:4998no change
3 Oct 2026, 01:4898no change
23 Sept 2026, 01:4798no change
13 Sept 2026, 01:4698no change
3 Sept 2026, 01:3698no change
24 Aug 2026, 01:3498no change
14 Aug 2026, 01:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.