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πŸŽ€ Talk to AI ! πŸ’—

πŸŽ€ Talk to AI ! πŸ’—

A Roblox experience owned by May's game lab.

RoleplayENAI ChatRoleplaySocial

πŸŽ€ Talk to AI ! πŸ’— is a Roblox experience created on 2025-09-29. It currently has 11 players, 3,394,709 lifetime visits, a 70% like percentage, and 34,179 favorites. The genre is not specified.

Description (written by the developer; not a statement by this register)

UPDATE: nothing rn πŸŒ™ Step into a cozy chat world where you can talk with friendly and expressive AI characters who respond to you in real time. ✨ Enjoy fun and playful conversations ✨ Meet cute and charming personalities ✨ Relax, hang out, and share good vibes with friends ⚠️ This experience is still in BETA β€” there are still bugs so expect frequent updates, new characters, and exciting features soon! Next update: idek lol but soon πŸ’Œ Note for the Roblox Moderation Team: This game is designed purely for lighthearted, wholesome interaction and friendly chatting. It contains no adult, harmful, or unsafe content. Thanks to: yzy_may - Founder _shirobun_ - Characters designer Noraky_Le - Group icon artist XxcayprosperxX - Contributor (Avatar Skin) And a big thank you to every player who supports the game! :3

Last updated by the developer 10 Aug 2026, 08:35 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
3,403,316
lifetime visits
69%
liked (6,707 πŸ‘ / 2,973 πŸ‘Ž)
34,947
favourites (10.3 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Messages (Permanently)
649 R$
Big Brain Memory
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! :D Β· welcome1,636,051 Β· 0.00% win
Time Flies! Β· other82,588 Β· 0.00% win
Supportive Soul <3 Β· other1,174 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 β€” 70 % liked24 August 2026 β€” 70 % liked3 September 2026 β€” 70 % liked13 September 2026 β€” 69 % liked23 September 2026 β€” 69 % liked3 October 2026 β€” 69 % liked23 October 2026 β€” 69 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:5269no change
3 Oct 2026, 04:5169no change
23 Sept 2026, 04:5069no change
13 Sept 2026, 04:5069-1
3 Sept 2026, 04:4970no change
24 Aug 2026, 04:4970no change
14 Aug 2026, 04:4870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.