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Fling And Fight

Fling And Fight

A Roblox experience owned by Nikaxe.

Sandbox & buildingENphysics sandboxengineeringwiring mechanics

Description (written by the developer; not a statement by this register)

An engineering physics-sandbox game where you can Fling And Fight. Includes a wiring system. Heavily inspired by @Horomori's Fling Things And People, including some of the same mechanics. This game does have admin commands accessible to trusted people (devs, ect), but if you see anyone seemingly using them, they are likely exploiting. @nikaxe - Owner & Developer @attempted_zero - Other Dev @Horomori & @zevris3600 - Original creator of Fling Things And People

Last updated by the developer 29 Jun 2026, 06:09 UTC.

0
playing (measured 16 Aug 2026, 04:49 UTC)
227
lifetime visits
92%
liked (12 👍 / 1 👎)
8
favourites (35.2 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation_500.png
500 R$
donation_50.png
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All the gadgets · collection12 · 0.00% win
Touching The Stars · other9 · 0.00% win
Burnt To A Crisp · other4 · 0.00% win
Time 10 · progression3 · 0.00% win
The Gate · secret2 · 0.00% win
Absolute Style · collection1 · 0.00% win
The collector · collection1 · 0.00% win
Wait to earn to pay to win · progression0 · 0.00% win
To Fling And Fight · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.