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[UPDATE 6] Dudung Universe

[UPDATE 6] Dudung Universe

A Roblox experience owned by the dudung.

AdventureENopen-worldbandit beateranime-inspired

Description (written by the developer; not a statement by this register)

Welcome to Dudung Universe! Dive into an open-world bandit beater experience where there are no fixed quests — you’re free to level up anywhere across the islands at your own pace. update logs: added 1 melee (Limitless [V2]) added 1 spec (Cursed King [V2] LIMITED!!!) added 1 weapon (Yamato Sword) and more Level Cap: 4K Money Cap: 250M Dudung Currency Cap/D$: 50M Abillities List: Melee: Combat, The Vessel, Jajanken, Ultra Instinct and more Weapon: Shadow Sword, Mugetsu Blade, Night Blade and more Fruit: Invisible, Door, Bomb, Barrier, Dark Special: Hakari, Asakusa Flame and more 🎣 Premium players receive 2x Fishing Rewards!! Explore islands, defeat enemies, grow stronger, and create your own journey. Credits: hero01010, subaru441, zofii, da_concrete, tigasssdevv, RoVFX Community

Last updated by the developer 5 Aug 2026, 16:07 UTC.

9
playing (measured 10 Aug 2026, 16:18 UTC)
721,667
lifetime visits
95%
liked (4,853 👍 / 238 👎)
3,125
favourites (4.3 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
499 R$
CursesStorage4
299 R$
OriginStorage4
299 R$
RaceStorage4
299 R$
TraitsStorage4
299 R$
2x D$
249 R$
2x Reputation
229 R$
2x Exp
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 · welcome5,012 · 0.00% win
Yokoso · welcome1,319 · 1.5% win
Mugetsu · other976 · 0.00% win
The Strongest In History · progression284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1595no change
14 Aug 2026, 18:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.