Club VD Beta
A Roblox experience owned by Club Vampires Dragons.
Social & hangoutENsocial hangoutnightclubroleplay
Description (written by the developer; not a statement by this register)
Step into the world of Club VD — where energy, style, and loyalty come together to create an unforgettable vibe. This isn’t just a club, it’s a movement. A place where music hits harder, lights glow brighter, and every night feels like a new adventure. Built on a foundation of unity and creativity, Club VD brings together a unique mix of people who know how to have a good time and keep the vibe alive. From neon-lit nights to themed events, every moment inside Club VD feels electric. Whether you’re here to dance, chill, or connect with the crew, Club VD is all about good energy, strong bonds, and unforgettable memories. Club VD — where the vibe never dies. 🔥
Last updated by the developer 11 Aug 2026, 18:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 09:05 | 84 | no change |
| 17 Aug 2026, 09:04 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.