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Sykosis

Sykosis

A Roblox experience owned by Sykosis Studios.

ShooterENasylumcapture the flagfps

Description (written by the developer; not a statement by this register)

WELCOME TO SYKOSIS A riot has broken out inside a high-security asylum. In Sykosis, players take on one of two roles: Patients attempting to escape, or Orderlies working to regain control of the facility. Matches are fast-paced and objective-focused, built around point-based Capture the Flag. The first team to reach the score limit wins. Features Point-based Capture the Flag gameplay Responsive, skill-based gunplay Team-based matches: Patients vs. Orderlies Destructible environments Close-quarters combat across interconnected asylum corridors Simple mechanics with a focus on immediate gameplay Easy to pick up, difficult to master. Will you make it out— or bring the situation under control? 0.3.1 Update Log https://devforum.roblox.com/t/sykosis-031-update-log/4621512 Created by Aprilwithglock

Last updated by the developer 17 May 2026, 04:48 UTC.

0
playing (measured 21 Aug 2026, 11:00 UTC)
6,307
lifetime visits
75%
liked (24 👍 / 8 👎)
198
favourites (31.4 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Patient Leader
399 R$
Facility Director
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed · welcome1,436 · 0.00% win
Strength by Blood · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.