Sykosis
A Roblox experience owned by Sykosis Studios.
ShooterENasylumcapture the flagfps
Description (written by the developer; not a statement by this register)
WELCOME TO SYKOSIS A riot has broken out inside a high-security asylum. In Sykosis, players take on one of two roles: Patients attempting to escape, or Orderlies working to regain control of the facility. Matches are fast-paced and objective-focused, built around point-based Capture the Flag. The first team to reach the score limit wins. Features Point-based Capture the Flag gameplay Responsive, skill-based gunplay Team-based matches: Patients vs. Orderlies Destructible environments Close-quarters combat across interconnected asylum corridors Simple mechanics with a focus on immediate gameplay Easy to pick up, difficult to master. Will you make it out— or bring the situation under control? 0.3.1 Update Log https://devforum.roblox.com/t/sykosis-031-update-log/4621512 Created by Aprilwithglock
Last updated by the developer 17 May 2026, 04:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 11:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.