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No im not a human RP [Fan Remake]

No im not a human RP [Fan Remake]

A Roblox experience owned by Dream hunt.

RoleplayENhorrorroleplayfan remake

No im not a human RP [Fan Remake] is a roleplay experience created on 2025-09-29. It records 36 concurrent players, 4,955,730 lifetime visits, and 218,854 favorites. The title holds a 62 percent like percentage. The description identifies it as an unofficial adaptation of a Steam horror game, featuring verification systems, new morphs, and three roles within its RP version 1.0.0 framework.

Description (written by the developer; not a statement by this register)

📢 [FAN-MADE REMAKE] Unofficial free-to-play Roblox adaptation of the Steam horror game "No, I'm Not a Human". Built from scratch with Roblox assets. All credits to the original creators! LIKE FOR NEW UPDATE! 3850/4000 RP VERSION NOW🔥🗺️ • Verification system! • New morphs! • Three roles! • The role of courier for the survivor! • New locations! • Real atmosphere! Invite your friends, invite your players, and spend time together!🤝🏼👨🏻‍💻 Write about all bugs and cheaters in the community We are already working on new updates... 🤫♥️ Version: RP 1.0.0

Last updated by the developer 4 Aug 2026, 03:45 UTC.

36
playing (measured 11 Aug 2026, 10:52 UTC)
4,955,730
lifetime visits
62%
liked (3,913 👍 / 2,384 👎)
222,000
favourites (44.8 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:5230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRESIDENT (ADMIN) [MEGA OP]
1,679 R$
MEGA VISITOR
699 R$
POLICE OFFICER
299 R$
FEMA
199 R$
VIP
179 R$
VIGILANTE
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NO, IM NOT A HUMAN! WELCOME! · welcome542,279 · 100.0% win
Played for 5 minutes · other158,920 · 72.0% win
Played for 10 minutes · other119,792 · 56.4% win
Played for 20 minutes! · other61,880 · 31.1% win
Played for 30 minutes! · other31,437 · 18.1% win
Player for 1 hour! · other6,586 · 4.9% win
Played for 2 hours! · other1,382 · 0.60% win
You are the chosen player! · other758 · 0.00% win
PLAYED 3 HOURS! · progression65 · 0.00% win
PLAYED 5 HOURS! · other6 · 0.00% win
PLAYED FOR 7 HOURS! · other2 · 0.00% win
Played for.. 10 hours? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3862no change
24 Aug 2026, 01:3862no change
14 Aug 2026, 01:3762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.