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Kawaii & Cutecore Outfits

Kawaii & Cutecore Outfits

A Roblox experience owned by ! pawsz.

RoleplayENavatar customizationkawaii fashionoutfit loader

Description (written by the developer; not a statement by this register)

Welcome to kawaii & cutecore outfits! Every item bought here will go straight to your inventory and remain there permanently! • You can save and buy the outfits straight to your inventory! Forget about clicking 10 buttons! JOIN the group and LIKE the game for more items and outfits! https://www.roblox.com/communities/35862947/pawsz#!/about • outfits made by pawsomedoll, kwwtten & you! • map made by kwwtten • full creds to all the other ugc creators!! (contact me if you want your ugc removed) Tags: Kawaii, Cutecore, Cutesy, Cutesi, Fading, Dear Diary, Angel, Baby, Doll, Princess, Unicorn, Sweet, Vkei, Matching, Cute, Gothic Outfit Ideas, Outfit Loader, Emo Outfit Ideas, Matching Outfits, Moe Clothes, Vkei Gothic, Catalog, Dollhouse, Hair Combo, Avatar, Moe Outfits, Matching Fits, Goth, Outfit Shop, Homestore Try On, Fits, Hair, Da Hood Outfit Store, Outfit Ideas, Egirl Catalog Creator, Moe, Home Store, Outfit Headless, Vkei Outfits, Gothic, Catalog Editor, Hairstyles, Matching, DHRP

Last updated by the developer 2 Aug 2026, 16:22 UTC.

0
playing (measured 11 Aug 2026, 10:38 UTC)
2,237
lifetime visits
94%
liked (34 👍 / 2 👎)
160
favourites (71.5 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome <3 · welcome1,917 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.518 August 2026 — 95 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 18:5394-1
18 Aug 2026, 18:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.