Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Run From Joel [v1]

Run From Joel [v1]

A Roblox experience owned by Bright Developer Studios.

HorrorENhorrorescape roomnarrative

Description (written by the developer; not a statement by this register)

Run from Joel. You and your friend Abe get lost deep in the forest, stumbling upon an old house in the middle of nowhere. Hoping to find help, you step inside—only to realize you’ve walked into a trap. Joel is waiting. Now, you must explore the tunnels and find a way out before he catches you. Will you escape… or become his next victim?

Last updated by the developer 12 Aug 2026, 00:07 UTC.

0
playing (measured 22 Aug 2026, 05:22 UTC)
1,790
lifetime visits
86%
liked (24 👍 / 4 👎)
11
favourites (6.1 per 1k visits)
29 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Escaped! · progression39 · 0.00% win
You Escaped From The Hardest Level! · progression8 · 0.00% win
You Escaped From The Second Hardest Level! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.522 August 2026 — 85 % liked11 September 2026 — 85 % liked21 September 2026 — 86 % liked22 August 202621 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 05:2386+1
11 Sept 2026, 05:2385no change
22 Aug 2026, 05:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.